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On maps where it comes to positional warfare I'm helpless. Of course, I often manage to defeat such spammers, but only because the map is very open or one of them is a complete ♥♥♥♥♥♥, and it's easy to break his lines. FFS, I imagine that in a gamemode without any kinds of artillery,allied players would probably cry in pillows, not knowing what to do.
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95% of the game I spend on fighting enplacements and artillery, enplacements can be destroyed easily but not when they have cover of 1000000000000000 other units of USF/Russian artillery,tanks and other things. I seriously don't know why there is no limit for artillery or something (it would work both for allies and axis, because it would be fair then). Stuka? I manage to build one, destroy one or two howitzers, then they just make 3 more howitzers and don't care. Flanking? When the map is small and it's 3vs3/4vs4 how do you flank through wall of MGs, tanks and ARTILLERY. (OKW): leIGs? Got massacred by their artillery. Ally players cry that axis OP because it's OP, but every ♥♥♥♥ing game 99% of the allied players spam artillery, because THEY KNOW I can't do anything about it. There is limit for Tigers, Konigstigers, so why there is no limit on priests for example? When 3 priests continue to fire on your ♥♥♥♥ing base and masacre all your units it makes you think about things. Why the ♥♥♥♥ every tactic of allies must rely on spamming one type of units? First blobs, now this.
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Every game pro ♥♥♥♥♥♥♥ playing allies spam artillery, priests,howitzers,kaliope,mortars,enplacements,more mortars, mortars, also ♥♥♥♥ing mortars.
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